![]() Your chosen Arcane Firearm gains an additional ability, in addition to those of your current Arcane Firearm. These firearms are considered magical for the purposes of overcoming resistance and immunity.Īt the 6th level, you can improve your specialized arcane firearm using your knowledge of Runework and firearm technology. Mundane Arcane Firearm attacks can use either your Dexterity or Intelligence, at your discretion. However, the gun's inherent attack and damage roll bonuses apply (attack roll bonuses are applied to saving throw DCs, an vice-versa- where applicable). ![]() You can use this ability per a short rest. Articulated Runework: As a bonus action, you can take a penalty to your attack role, and if it hits, you double the number of the penalty and add it to your damage roll. You can double the range of a spell through this Arcane Firearm. Augmenting Runework: Yon can cast line area of effect spells. You have one use of this feature per barrel, you gain all uses of your Tri-Barrel after a short rest. When you cast a spell with a spell slot and the spell deals acid, cold, fire, force, lightning, or thunder damage, you can substitute that damage type with one of the damage types that is on one of the element barrels you have. ![]() These three elements form the three barrels of your Tri-Barrel Pistol. Pick three elements from the following list: acid, cold, fire, force, lightning, necrotic, radiant, or thunder. Elemental Runework: You may cast spells that can attack multiple creatures, however it cannot be an Area of a Effect spell. You can use this feature once per short rest. As a bonus action you can add an extra d4 per half of the spell level of force damage to your total damage. Concussive Runework: You may cast area of effects spells and spells that can attack multiple creatures with this arcane firearm. You can pick one of the following as your Arcane Firearm. The spell shot has the "line" zone of effectĪrcane firearms have Runework adorning the weapon, which makes the weapon inherently magical. You can use your arcane firearm to cast spells that use attack rolls, however, the spell channeled through must has to fall under one of the following restrictions: You may only use one Arcane Firearm as an Arcane Focus. However, such a firearm is bound to you, through a ritual performed during a short rest. It still functions as a regular firearm would, and can fire mundane ammunition. You have gained access to an invention called the Arcane Firearm, you can use this firearm as an arcane focus. You gain proficiency in light armor.Īlso at 2nd level, the Gunslinger gains proficiency with Tinker’s Tools and Runeworking Tools, able to use them to craft ammunition, repair damaged firearms and arcane firearms, or draft, modify, and create them. When adopting this tradition at the 2nd level, you gain proficiency in all firearms, as well as tinkerer's tools. A Gunnhildyr is a master of Runework and of firearms, they rain death with gunpowder, bullets, and magic. The Arcane Tradition of the Gunnhildyr makes use of firearms as a means to channel arcane energies, and to take those magical energies and infuse them into the weapon itself, creating Runework. ![]() For the actual firearms themselves, I use a combination of the DM's toolbox plus several Homebrewed items I found from Critical Role. I have not written the flavor text yet, but that will come at a later date. My first Homebrew I'm posting is going to be my School of the Gunnhildyr subclass for the Wizard, it might need some rework, but take a look and voice your opinion. Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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